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Barsoom energy lance5/30/2023 Kinetic weapons are a decent first pick since they increase the chance to get PD early afaik. By the time you can get enough fleetpower to take down empires, you should have the option to switch to another type. The only thing you want out of your first weapon is the ability to kill neutrals to expand and grab salvage. Missiles are the best early choice since the neutral have no missile defence and missiles gives most dmg. From the tests I and a few others have run, there seems to be hidden values or bugs so the actual values aren't 100% correct. Hopefully in time we will see it mature into a more complicated beast than its current rock beats scissors / lasers beats everything setup. I think the combat in this game could be so much better than it is. target disruption, energy (shield) vampires, EMP bombs (for disabling shields temporarily). I would also love to see some EWAR in play here - i.e. *Missiles bypass shields entirely but can be countered by PD *Lasers are energy weapons and are therefor effective against energy -based defenses by means of frequency modulation IMO we should be seeing something like this: There really needs to be something that stands out about each weapon type that does not break balance. I cannot see much reason to choose otherwise in terms of damage. I just go straight through the progression of lasers with some PD and eventually the lance. Perhaps I am just not understanding the differences between the different weapon technologies (it isn't really made all that clear). There are way more energy weapon types (too many to be honest) than any of the others. I know that there's a bit of debate on the viability of kinetics versus lasers versus missiles, but it really does seem like lasers got all the love in this game.
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